Version 2.0 - December 26, 2018
- Ported to Game Maker Studio 1.4, should now run on Windows 8 & 10.
- Brand new OGG-format OST (good-bye midis).
- Proper saving (no more GM default savestates).
- Lives restored up to 3 and all weapons refill between Wily levels and on stage select now.
- Game now saves Wily Stage progress.
- Camera properly centers on Mega Man now.
- Mega Buster bullets travel faster.
- Tweaked some weapon ammo consumption
- Shielding enemies lower guard more frequently.
- Enemies do more collision damage (less viable to tank every enemy).
- Enemy item drop rate down from 50% to 25%.
- You can now select empty weapons on the pause screen.
- Some weapons now pierce shields.
- Various minor level design fixes (I kept most of it the same, only addressed the really scrappy stuff).
- Long-track moving platforms now wait for you at the beginning of the track.
- Moving platform tracks and their endpoints are now marked.
- Minor changes to some robot master timing and AI:
- Reduced frequency of Music Man's attack.
- Added flag to ensure Jet Man will not randomly decide to only attack with rockets.
- Decreased Shield Man fire rate and ammo count per attack.
- Weakness weapon now pierces Shield Man's shield.
- Wily bosses now susceptible to some weapons even while invulnerable.
- Boss weaknesses (mostly number of effective weapons) tweaked.
- Fixed boss bar-fill animation.
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